WELCOME
My name is Brian Giaime. I was, until very recently, the Lead Systems Designer on Blizzard’s Unannounced Survival Game. Towards the end of the project I also oversaw combat, reporting to one of our two co game directors.
I’ve been designing games for over 13 years, having started in June of 2010.
DESIGN PHILOSOPHY & FOCUS
I feel like I've done my best work when a bunch of interlocking systems provide enough variety of experiences that people feel excited to explore the possibilities, are rewarded for doing so, and tell the story of how it all went down with a smile on their face. The best rewards in my view deliver top-notch game feel via excellent gameplay and moment to moment action, in turn leading to new possibilities and new stories.
In an alternate timeline I'm probably a behavioral economist. This timeline is more fun, though!
GAMES