Moonrise - Combat, Economy, Progression, Encounters, Skills
Pokemon for adults on mobile. We started there then took it to Steam on Early Access. I could explain the reasoning, and was responsible for nearly every number in the game.
Nearly.
As one of a small number of designers on this project, I took over combat after the concept phase and moved through pre production to to early access owning combat, balance, progression, economy, skill design, and encounter design.
As a systems person this was really a treat to work on, even if it got shuttered in early access.
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Summary of Work
- Fleshed out combat system to support PvE and PvP, designed & tuned all progression, skills, character build system, built cross-disciplinary process to bring characters to life with consistent creative and gameplay identity.