Subnautica 2 - System Design Leadership - Gameplay, Progression, Feel


 
 

The next entry in the Subnautica franchise! In UE5 with 4 player Co-op!

I serve as the Lead Systems Designer, mixing team leadership, people leadership, and principal level IC tasks.
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Summary of Work:

  • Ran the gameplay team for a year

  • Bootstrapped the “living world” pod and “3C’s pod” and set them up to function autonomously with clearly communicated goals

  • Helped hire and incorporate content design and 3C’s staff to a studio that has not employed those specializations before

  • Tons of procedural resource generation tuning

  • Techtree design & iteration

  • Game loop timing/pacing/”how much copper does a battery cost” tuning.