State of Decay 3 - Systems Leadership

Core Loop, Progression, Base Building, Simulation, Weapons


 
 

My first formal lead role. Helped to deliver multiple prototypes, pitch decks, and ran strike teams to help establish the next iteration of the State of Decay franchise.

I supported multiple iterations of what the game might be in it’s early concept days, and left the team for the next gig while it was in pre production. Delayed start date of next gig to try and set the team up for success as best I could.

Development continues as of this writing (Jan 2024).

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Summary of work:

  • Ran a 6 month strike team to deliver a demo to XBOX leadership during early pre-pro.
    In a later stage of pre-pro, supported the Design Director directly:

  • Deep dive proposals for core progression structures, game loop structure, key designs such as crafting, community simulation, base building, weapon customization.

  • Presented designs to 40+ team members during “office hours”.

  • Did hands-on prototyping to help drive alignment and clarity of vision while running strike teams.